HTML5 game publishing
Where to Publish an HTML5 Game in 2026
A comparison of active HTML5 portals, their submission routes, catalog strengths, and the role PlayKovo can play in a wider release plan.
A finished HTML5 build should usually go to more than one portal when the agreements permit it. Each catalog attracts a different mix of genres and players, so results from one portal do not predict the next. Start with a small release list, keep the same build identifier across submissions, and compare the traffic you receive.
The established portals
- CrazyGames — large catalog, general audience, one of the higher-traffic destinations for casual and hypercasual HTML5 titles.
- Poki — similar scale to CrazyGames, strong on mobile-web traffic, selective review for quality and load performance.
- itch.io — not a curated portal so much as an open marketplace. No traffic guarantees, but zero gatekeeping and full control over pricing, pages, and updates.
- Y8 — one of the older browser game sites still active, broad catalog, less strict review than newer portals.
- Newgrounds / Armor Games — long-running community sites, smaller mainstream traffic than the portals above but loyal, engaged audiences that skew toward indie and experimental work.
- GameDistribution / GameMonetize — not consumer-facing portals themselves, but syndication networks: submit once and your game gets picked up by dozens of smaller third-party sites. Revenue per site is small; the appeal is reach without individual submissions.
Where PlayKovo fits
PlayKovo is a newer and smaller catalog than CrazyGames or Poki. Do not use it as the only channel in a release plan that depends on immediate scale. Use it as an additional distribution point and compare its results with the same build on other portals.
PlayKovo accepts either a hosted build or a playable HTTPS URL and does not charge a submission fee. It can sit beside larger portals in a multi-site release plan, particularly when Turkish-language discovery matters. Review is manual, and accepted games use the same PlayKovo SDK for advertising and portal events.
How to pick where to submit
- Check what genres a portal already features prominently — a portal full of io-games isn't going to feature your narrative platformer on the homepage.
- Read the ad/revenue terms before you submit, not after — split percentages and payout thresholds vary a lot between portals.
- Prefer portals that let you submit a live URL over ones that force a static ZIP upload, if you plan to keep patching the game after launch.
- Track performance separately per portal. A game that flops on one site can still do well on another with a different audience — you won't know until you compare.
See PlayKovo's own technical requirements and review process in the submission rules before you send a build.


